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Miscellanea!.. Games, Tools, Language

A Semi-Professional Portfolio and Blog by Jonathan Rodriguez

Holodeck Shader

  Setting up an augmented-reality experience requires more than just putting a collection of virtual objects into the world. The user’s experience is important: how do the visuals, the controls, and the sound contribute to the overall impression that we want to convey? For the HoloLens Games Institute virtual tour app, I wanted the visual elements of… Read More Holodeck Shader

April 10, 2017April 11, 2017 Jonathan RodriguezLeave a comment

Uncovering Complexity : Adventures in System-Fixing

The reality or your problem is uglier and more complex than you think it is. But it also contains a solution.… Read More Uncovering Complexity : Adventures in System-Fixing

March 26, 2017 Jonathan RodriguezLeave a comment

Voxel Engines and the Surprising Utility of Software Rendering Knowledge

This project was aimed at representing and rendering volumetric spaces. Written in Rust, my intention was to see how easy it would be to write a high-performance voxel-rendering engine from the ground up.… Read More Voxel Engines and the Surprising Utility of Software Rendering Knowledge

March 24, 2017March 25, 2017 Jonathan RodriguezLeave a comment

The Rival Books of Aster AI

Changing how you think is both the hardest and the most necessary step in making a real improvement. And there are payoffs: the AI for Rival Books of Aster is both conceptually simple and non-reductive. It doesn’t always win, but it plays reasonably well; and even more importantly, it was constructed in less than 3 person-months of work.… Read More The Rival Books of Aster AI

March 24, 2017March 24, 2017 Jonathan RodriguezLeave a comment

Programming a Collectible-Card Game

Server programming for Rival Books of Aster was an exercise in both development and experimentation. I don’t know whether I made the right decisions or not, but it worked.… Read More Programming a Collectible-Card Game

March 23, 2017 Jonathan Rodriguez1 Comment

Rust and the Cloneable Globals Pattern

Singletons and global variables need to be rethought in a multithreaded environment.… Read More Rust and the Cloneable Globals Pattern

March 22, 2017March 22, 2017 Jonathan RodriguezLeave a comment

Game Characters and the HoloLens

Toward lifelike behaviour for augmented-reality NPCs.… Read More Game Characters and the HoloLens

March 21, 2017March 22, 2017 Jonathan RodriguezLeave a comment

Categories

  • Artificial Intelligence
  • Augmented Reality
  • Design Patterns
  • Game Programming
  • Legacy Thinking
  • Research Models
  • Rust
  • System Design
  • Unity Engine
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